Isn't There Some Wine-like Functionality For Mac

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  1. Isn't There Some Wine-like Functionality For Machine Learning
  2. Isn't There Some Wine-like Functionality For Mac
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People often ask if it is possible to run SolidWorks on a Mac – the good news is you can. We know quite a few users running SolidWorks successfully on a Mac. The bad news is that it isn’t supported by SolidWorks There are no version of SolidWorks written for Mac OS, however there are versions of available for Mac OS.

A change in Mac OS or an upgrade to SolidWorks may suddenly give you major headache. We would always recommend running SolidWorks on a Windows PC. However if you have to run SolidWorks on a Mac read on:- Running SolidWorks on a Mac means you are making compromises on speed, functionality and stability. SolidWorks is only supported when:-. Running on Microsoft operating systems. With SolidWorks 2014 that means running Windows 7 or 8 operating systems. It also means you have to buy a copy of the Windows operating system.

Running with a supported graphics card (more of this later). The operating system on a Mac is called “Mac OS” and there are 2 ways of running Windows 7/8 on a Mac:-. Bootcamp. Parallels Bootcamp This is the preferred method – it effectively runs Windows on your computer instead of Mac OS. In effect you end up with 1 computer with a choice of 2 operating systems. When you boot up your Mac you have to choose to run either Mac OS or Windows.

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Boot Camp Assistant creates a partition just for Windows, leaving your existing OS X volume intact. It is free to install but you do have to buy a copy of your preferred windows operating system. Note: It is important you only use “bootcamp assistant” to create this windows partition. See Parallels Parallels software can be installed on your Mac OS. It allows you to run a “virtual” copy of a Windows operating system at the same time as running your Mac OS.

In our case we would use Parallels to run a “Virtual PC”. The “Virtual PC” would then run Windows 7/ 8 on which SolidWorks can ultimately run.

You need to buy Parallels and a copy of Windows7/8 for this solution. Running Parallels on a Mac is a really convenient and you can fairly seamlessly switch between Windows and Mac OS when needed. Unfortunately it really stretches the capabilities of most machines to run, both Mac OS and Windows, as well as a heavy duty program like SolidWorks at the same time.

It also introduces an extra level of software to “go wrong”. Certainly running via Parallels is slower and more prone to crashing SolidWorks than the Bootcamp solution. Graphics Cards You need to be running a supported graphics card to get the most out of SolidWorks. Only a few cards are supported by SolidWorks NVIDA sell a range of supported graphics cards called “Quadro” (the exception is the Quadro NVS which is unsupported). Most NVidia cards are from their GeForce range, which are not supported. ATI sell as range of graphics cards called “FireGL” which are supported.

Most ATI cards are from their Radeon range, which are not supported. Not many Macs come with supported graphics card.

No MacBook or MacBook Pros have supported cards. If you run via Parallels you are running a “virtual” graphics card driver. There is currently no way to install the correct Nvidia Quadro or ATi Fire drivers required by SolidWorks via Parallels even if you have a supported card. You have to use the generic Parallels virtual driver.

The virtual driver is much slower than using the correct driver running on a normal Windows PC or laptop. Without a supported card you won’t get some feature such as the looking glass, RealView etc to work. Users have also reported items temporarily disappearing after you rotate/zoom/Pan e.g. Dimension text. Finally, without a supported card SolidWorks is less stable and more prone to crashing.

If you are plagued by stability/display issues its worth running SolidWorks with the option “Software OpenGL” turned on. Start SolidWorks without any document loaded and select “ Tools, Options, System Options, Performance, use Software OpenGL”.

This option above, calculate the graphics using your processor and a standard library, rather than the graphics card and graphics driver. This is slower but it can provide improve stability and a more reliable display. If you have any more questions or would like us to spec you up a machine to run SolidWorks on please refer to, or contact us via one of our web forms.

Isn't There Some Wine-like Functionality For Machine Learning

Perhaps Valve’s crusade against Windows isn’t quite over yet. After Valve from its storefront earlier this year, it seemed like a quiet capitulation to Windows 10. Maybe Valve’s tactics have changed though, as evidenced by details by the (via ) this week: Steam Play, a WINE-like compatibility wrapper. First, let’s talk WINE.

Standing for “WINE Is Not an Emulator,” the open-source software attempts to cajole Windows executables into running on Unix-based systems, i.e. Mac or Linux.

Isn't There Some Wine-like Functionality For Mac

Straight from, “Instead of simulating internal Windows logic like a virtual machine or emulator, Wine translates Windows API calls into POSIX calls on-the-fly, eliminating the performance and memory penalties of other methods.” With fairly simple programs it’s pretty solid. It’s more complicated.

There’s dedicated to WINE-compatible games, multiple websites dedicated to the same, and so on. There are also people working on projects alongside WINE, like, which translates DirectX 11 to Vulkan. Those have their own. Often compatibility lags behind releases by a year or two, especially on big-budget games. A few never work at all. In any case, it sounds like Valve is creating its own wrapper, Steam Play, and integrating it into Steam or at least SteamOS, its Linux fork.

Settings found this week include options to “Enable Steam Play for supported titles,” “Enable Steam Play for all titles,” “Steam Play will automatically install compatibility tools that allow you to play games from your library that were built for other operating systems,” and “Steam Play FAQ.” That “Supported Titles/All Titles” divide is interesting, as it suggests that like WINE, there will be games that work perfectly with Steam Play and games that won’t. Indeed, another text string notes that forcing compatibility on untested titles “may not work as expected, and can cause issues with your games, including crashes and breaking save games.” It’s not a one-size-fits-all fix in other words, and definitely not a sign that Linux gaming will supplant Windows anytime soon. Those already running Linux or MacOS could benefit from a Valve-backed and gaming-oriented compatibility wrapper though, and that in turn might make SteamOS more attractive—or indeed, a second generation of Steam Machines, if for some reason Valve has that in mind.

You never know.